About this deal
The strength of the action is determined by the number of elements visible on the Guardian Animal cards in your help line, and on your forest board.
You can keep drawing Guardian cards, but if you reveal 3 Guardians with “ solitary” symbols printed on them in a row, you must stop. A “gregarious” or “neutral” symbol will cancel out a solitary symbol. You can use any Lotus tiles you have acquired to discard a card just revealed with a solitary symbol card to enable you to keep drawing if you like. The box comes complete with a solo mode which sadly I haven’t had time to fully explore, but looks pretty comprehensive with difficulty being easy to adjust. Extinguish the fire – Use your water drop points to extinguish fire tiles that are on the circular spirit board. Turn them facedown next to your forest board
With 3 take an element tile – these give a bonus whenever you play them. Immediately add 2 suns/ 2 water droplets/ 2 trees/ 1 scared flower/ 1 move. The tile is discarded after use. There’s one other action though, which is to move your piece on the circular forest board where all the player standees are. Doing so nets you a bonus depending on where you land, either a free action of one of the other types, or a useful fragment, which you can spend during your draw to discard a solitary card. In a clever twist, if you can leap-frog another player piece, you get to steal a victory tile from them, which reduces their progress toward one of the win conditions while increasing yours. However, you also set yourself up to be leap-frogged in turn if that player has enough movement action total and chooses to take it. Or, you could add up the value of your water symbols. You can use this sum to extinguish Fire chits from inside the Circle of Spirits. Fire chits come in values 2/3/4. Let’s say for example there is a three 2s, two 3s, and one 4 Fire chit on the Circle of Spirits, and you have a sum of six water. You could choose to extinguish the 2 and the 4 (=6), the 2 and the 3 (=5), both 3s (=6), or all three 2s (=6). If you have a choice, you’ll take the highest quantity Fire chits (three 2s, rather than 2 and 4). Why? Because one of the victory conditions is to be the first to get 12 Fire chits! Build An Engine Out Of Trees
You can stop drawing cards whenever you want. However, if you reveal a card showing a third solitary symbol , then you must stop drawing cards. This card closes your Help Line. The Guardian Animals reserve is refilled by revealing as many new cards per level as there were cards taken this turn.If you’ve drawn a Gregarious symbol, this cancels one Solitary symbol in your Help Line. They’re trying to keep the social critter gathering going. Their function is to counter-balance the moody, emo-teenager Solitary animals. This means by drawing a Gregarious card, you could go on to draw three Solitary cards, and keep going. But draw a fourth, and boom: you have to stop. Draw two Gregarious cards and you have to stop when you draw your fifth Solitary card, and so on. Living forest has multiple paths to victory and quite a few mechanics in play. Having played several times now, I gravitate towards collecting protective trees more than other actions. I like the spatial puzzle element. The permanent and immediate bonuses they offer give an advantage that strengthens as the game goes on. And there’s no downside to planting. They are miniature, natural engines. The art on the cards is nice, and we have a good time asking for cards from the tableau by describing what we see. The rest of the graphic design is good, though you do need to make sure that the players remember to count up their tree and board bonuses. The player standees are not long for this world though as the smallish bases don’t fit well and they constantly fall over. I will probably try to find some plastic stands to jam the character parts into. The last way to win is by collecting 12 sacred flowers to awaken Sanki the great Guardian of the Forest. You collect these on animal cards and trees. Again, the game ends at the end of any Action Phase when someone has achieved one of the three victory conditions: 12 different Protective trees on their board, 12 Fire tiles in their collection, 12 Sacred Flowers in the Help Line. If only one player has done this, that player automatically wins. If multiple players have met a victory condition, they add up their scores for all three criteria, and the highest sum wins.
Plant one and only one Protective Tree: Add up the amount of leaves and take one, and only one, Protective Tree for a total cost equal to or lower than your number of leaves. Place it in your Forest, on a space adjacent to a Protective Tree already planted. Diagonal spaces do not count. Reminder: having 12 different Protective Trees is a way to win the game. By completing specific rows or columns you gain extra permanent bonuses on top of the permanent bonuses provided by the Protective Trees. You can take it into account for your second Action and in following Game turns. Put out a fire – Use any water drops collected you can extinguish fire tiles that are on the circular spirit board. When done, these tiles go face down next to your board and contribute towards your target of 12. Your choice of actions to take are to do with the elements present on the cards you drew this turn. The sun, water, sapling and wind. (The flower isn’t an action you take – that’s one of the victory conditions, remember? If you draw cards that have a sum of 12 flowers then boom! That’s one of the game-end triggers, and that awakens Sanki, the great Guardian of the Forest.) Except for the tree that says +1 Kodama, the other trees are bonuses multiplied by the Kodama symbols in your Guardian Animal run. e.g. the (Kodama) Water tree counts as 3 water if you pull 3 Kodama symbols in your Guardian Animal Run.But how do you go about accomplishing these goals? First, let’s set up the game and grasp what the components look like on your tabletop. Setting Up The Game
The production value and artwork in Living Forest are without a doubt gorgeous – the colours are so vibrant on the table. Having said that, the player tokens don’t stay on their little stands very well (but that’s just a minor niggle). The rule book also has some nice examples of actions and phases and is pretty easy to follow. As mentioned previously Living Forest: Kodama increases the required wining conditions to 13. BUT when all the Kodama of a particular type have been removed the winning condition of that particular spirit is increased to 15. This means if someone appears to be racing towards victory you can attract these Kodama to make the finishing post stretch off into the distance.
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Living Forest est un jeu Initiés qui saura vous embarquer dans un univers singulier, tant au niveau thématique que mécanique. Be the first to collect 12 Sacred Flowers (these must be visible all at once in your Help Line/Forest Board). This awakens Sanki, the great Guardian of the Forest. Onibi’s going to be in a world of trouble now Sanki’s on the case. In Living Forest, players play as one of the four Spirits of Nature, trying to become the Grand Protector of the Forest. The Four Spirits of Nature – Winter, Spring, Summer and Autumn – have been called to rescue the Sacred Tree of the Forest facing the devastating flames of Onibi…